the front side of The Watcher in the Water
the back of a classic MtG card
the front side of Greater Good
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  The Watcher in the Water and Greater Good on the battlefield.

Notable Prerequisites

  1. It is not your turn.
  2. You control at least one other creature with power one or greater.

Steps

  1. During an opponent's turn, activate Greater Good by sacrificing another creature with power one or greater.
  2. If the creature was a Tentacle, The Watcher triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent.
  3. Resolve the Greater Good ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards.
  4. For each card drawn this way, The Watcher's first ability triggers, creating that many 1/1 Tentacle creature tokens.
  5. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite self-discard triggers.
  3. Near-infinite death triggers.
  4. Near-infinite ETB.
  5. Near-infinite LTB.
  6. Near-infinite sacrifice triggers.
  7. Near-infinite untap of Krakens you control.

Metadata

  1. In 162 decks according to EDHREC.
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