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The Watcher in the Water | Greater Good
Color Identity: G, U
Cards
The Watcher in the Water
Greater Good
Initial Card State
The Watcher in the Water
and
Greater Good
on the battlefield.
Notable Prerequisites
It is not your turn.
You control at least one other creature with power one or greater.
Steps
During an opponent's turn, activate
Greater Good
by sacrificing another creature with power one or greater.
If the creature was a Tentacle, The
Watcher
triggers, untapping up to one Kraken you control and putting a stun counter on up to one nonland permanent.
Resolve the
Greater Good
ability, causing you to draw cards equal to the sacrificed creature's power and then discard three cards.
For each card drawn this way, The
Watcher
's first ability triggers, creating that many 1/1 Tentacle creature tokens.
Repeat.
Results
Infinite draw triggers.
Infinite self-discard triggers.
Near-infinite death triggers.
Near-infinite ETB.
Near-infinite LTB.
Near-infinite sacrifice triggers.
Near-infinite untap of Krakens you control.
Metadata
In 162 decks according to EDHREC.