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Squall, SeeD Mercenary | The Peregrine Dynamo | Krark-Clan Ironworks
Color Identity: W, B
Cards
Squall, SeeD Mercenary
The Peregrine Dynamo
Krark-Clan Ironworks
Initial Card State
All permanents on the battlefield (
Squall
without summoning sickness and cannot be blocked by an opponent).
Easy Prerequisites
Squall
is not your commander.
You have a permanent card in your graveyard with mana value 3 or less.
Mana Needed
({1} magic symbol)
available.
Steps
Deal combat damage to an opponent using
Squall
, triggering its second ability.
Holding priority, activate
The Peregrine Dynamo
by paying
({1} magic symbol)
and tapping it, targeting
Squall
's ability.
Holding priority, activate
Krark-Clan Ironworks
by sacrificing
The Peregrine Dynamo
, adding
({C} magic symbol)
({C} magic symbol)
.
Resolve the
Peregrine Dynamo
ability, copying
Squall
's trigger, with the new trigger targeting
The Peregrine Dynamo
.
Resolve the copy of
Squall
's trigger, returning
The Peregrine Dynamo
from your graveyard to the battlefield.
Repeat from step 2.
Results
Infinite LTB.
Infinite ETB.
Infinite sacrifice triggers.
Infinite death triggers.
Infinite colorless mana.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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