the front side of Tameshi, Reality Architect
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Coretapper does not have summoning sickness.
  2. You control at least one land.

Mana Needed

  1. ({2} magic symbol)  ({W} magic symbol)   each turn available.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate Tameshi's second ability by paying ({2} magic symbol)  ({W} magic symbol)   and returning a land from the battlefield to your hand.
  5. If it has not triggered this turn, Tameshi's first ability triggers, causing you to draw a card.
  6. Resolve Tameshi's second ability, returning Coretapper from your graveyard to the battlefield.
  7. Play any land from your hand.
  8. Move to your next turn.
  9. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 75 decks according to EDHREC.
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