Color Identity: W, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. You control at least one land.
  4. ({2} magic symbol)  ({W} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Activate
    Tameshi, Reality Architect
    Tameshi
    's second ability by paying ({2} magic symbol)  ({W} magic symbol)   and returning a land from the battlefield to your hand.
  5. If it has not triggered this turn,
    Tameshi, Reality Architect
    Tameshi
    's first ability triggers, causing you to draw a card.
  6. Resolve
    Tameshi, Reality Architect
    Tameshi
    's second ability, returning
    Coretapper
    Coretapper
    from your graveyard to the battlefield.
  7. Play any land from your hand.
  8. Move to your next turn.
  9. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 74 decks according to EDHREC.
footer