the front side of Zimone, Quandrix Prodigy
the back of a classic MtG card
the front side of Retreat to Coralhelm
the back of a classic MtG card
the front side of Spelunking
the back of a classic MtG card
the front side of Gruul Turf
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Gruul Turf in hand.
  2.  All other permanents on the battlefield (Zimone without summoning sickness).

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Zimone's first ability by paying ({1} magic symbol)   and tapping it, putting Gruul Turf from your hand onto the battlefield untapped due to Spelunking.
  2. When Gruul Turf enters the battlefield, it and Retreat to Coralhelm trigger.
  3. Holding priority, activate Gruul Turf by tapping it, adding ({R} magic symbol)  ({G} magic symbol)  .
  4. Resolve the Gruul Turf trigger from step 2, returning itself from the battlefield to your hand.
  5. Resolve the Retreat to Coralhelm trigger, untapping Zimone.
  6. Repeat.

Results

  1. Infinite red mana.
  2. Infinite green mana.
  3. Infinite landfall triggers.

Metadata

  1. In 54 decks according to EDHREC.

Variants of this combo

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