Color Identity: G, W, U, B

Prerequisites

  1.  All permanents on the battlefield.
  2. You control at least one land.
  3. Thrull Parasite
    Thrull Parasite
    does not have summoning sickness.
  4. Fall of the Thran
    Fall of the Thran
    has exactly one or two lore counters on it.

Steps

  1. At the beginning of your precombat main phase,
    Fall of the Thran
    Fall of the Thran
    triggers, putting a lore counter on it.
  2. Fall of the Thran
    Fall of the Thran
    's second or third chapter ability triggers.
  3. Holding priority, activate
    Overgrown Estate
    Overgrown Estate
    by sacrificing a land, causing you to gain 3 life.
  4. You may optionally repeat step 3 one additional time.
  5. If
    Fall of the Thran
    Fall of the Thran
    has three loyalty counters on it, activate
    Thrull Parasite
    Thrull Parasite
    by tapping it and paying 2 life, removing a lore counter from
    Fall of the Thran
    Fall of the Thran
    .
  6. Resolve the
    Fall of the Thran
    Fall of the Thran
    chapter trigger from step 2, causing each player to return two land cards from their graveyard to the battlefield.
  7. Whenever the land(s) enter the battlefield,
    Evolution Sage
    Evolution Sage
    and
    Retreat to Coralhelm
    Retreat to Coralhelm
    trigger for each land that entered the battlefield under your control.
  8. Holding priority, if the land(s) enter the battlefield untapped, you may activate them by tapping them, adding at least ({1} magic symbol)  .
  9. Resolve the first
    Retreat to Coralhelm
    Retreat to Coralhelm
    trigger, untapping
    Thrull Parasite
    Thrull Parasite
    .
  10. Resolve the second
    Retreat to Coralhelm
    Retreat to Coralhelm
    trigger, if applicable, either causing you to scry 1 or to tap or untap target creature.
  11. Resolve the first
    Evolution Sage
    Evolution Sage
    trigger, putting a lore counter on
    Fall of the Thran
    Fall of the Thran
    .
  12. Repeat from step 2.
  13. If applicable, resolve all remaining
    Evolution Sage
    Evolution Sage
    triggers, causing you to proliferate that many times.
  14. If you sacrifice and return two lands each cycle, this combo will net infinite lifegain, infinite untap of creatures you control, and infinite scry 1.

Results

  1. Infinite landfall triggers.
  2. Infinite lifegain.
  3. Infinite lifegain triggers.
  4. Infinite mana creatures you control can produce.
  5. Infinite mana lands you control that enter the battlefield untapped can produce.
  6. Infinite proliferate.
  7. Infinite scry 1.
  8. Infinite untap of creatures you control.
  9. Return all land cards from all graveyards to the battlefield under their owner's control.

Metadata

  1. In 0 decks according to EDHREC.
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