the front side of Zimone, Quandrix Prodigy
the back of a classic MtG card
the front side of Retreat to Coralhelm
the back of a classic MtG card
the front side of Stone-Seeder Hierophant
the back of a classic MtG card
the front side of Gruul Turf
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Gruul Turf in hand.
  2.  All other permanents on the battlefield (Zimone and Stone-Seeder Hierophant without summoning sickness).

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Zimone's first ability by paying ({1} magic symbol)   and tapping it, putting Gruul Turf from your hand onto the battlefield.
  2. When Gruul Turf enters the battlefield, it, Retreat to Coralhelm and Stone-Seeder Hierophant trigger.
  3. Resolve the Stone-Seeder Hierophant trigger, untapping it.
  4. Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Gruul Turf.
  5. Activate Gruul Turf by tapping it, adding ({R} magic symbol)  ({G} magic symbol)  .
  6. Resolve the Gruul Turf trigger from step 2, returning it from the battlefield to your hand.
  7. Resolve the Retreat to Coralhelm trigger, untapping Zimone.
  8. Repeat.

Notes

  1. You can untap any land using Stone-Seeder Hierophant's ability if you wish to gain other color(s) and/or type(s) of mana, or use other abilities once you have infinite mana.

Results

  1. Infinite landfall triggers.
  2. Infinite red mana.
  3. Infinite mana lands you control can produce.
  4. Infinite green mana.
  5. Infinite untap of lands you control.

Metadata

  1. In 20 decks according to EDHREC.

Variants of this combo

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