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Ruin Ghost | Retreat to Coralhelm
Color Identity: W, U
Cards
Ruin Ghost
Retreat to Coralhelm
Prerequisites
Ruin Ghost
and
Retreat to Coralhelm
on the battlefield.
You control a basic Plains.
Ruin Ghost
does not have summoning sickness.
Steps
Activate any basic Plains you control by tapping it, adding
({W} magic symbol)
.
Activate
Ruin Ghost
by paying
({W} magic symbol)
and tapping it, blinking the Plains.
The Plains enters the battlefield, triggering
Retreat to Coralhelm
, untapping
Ruin Ghost
.
Repeat.
Results
Infinite landfall triggers.
Metadata
In 1736 decks according to EDHREC.