the front side of Zimone, Quandrix Prodigy
the back of a classic MtG card
the front side of Retreat to Coralhelm
the back of a classic MtG card
the front side of The Wandering Minstrel
the back of a classic MtG card
the front side of Arid Archway
the back of a classic MtG card

Color Identity: W, U, B, R, G

Initial Card State

  1.  
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    Arid Archway
    in hand.
  2.  All other permanents on the battlefield (
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    Zimone
    without summoning sickness).

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate
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    Zimone
    's first ability by paying ({1} magic symbol)   and tapping it, putting
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    Arid Archway
    from your hand onto the battlefield untapped due to
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    The Wandering Minstrel
    .
  2. When
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    Arid Archway
    enters the battlefield, it and
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    Retreat to Coralhelm
    trigger.
  3. Holding priority, activate
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    Arid Archway
    by tapping it, adding ({C} magic symbol)  ({C} magic symbol)  .
  4. Resolve the
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    Arid Archway
    trigger from step 2, returning itself from the battlefield to your hand.
  5. Resolve the
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    Retreat to Coralhelm
    trigger, untapping
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    Zimone
    .
  6. Repeat.

Results

  1. Infinite colorless mana.
  2. Infinite landfall triggers.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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