the front side of Zacama, Primal Calamity
the back of a classic MtG card
the front side of Yarok, the Desecrated
the back of a classic MtG card
the front side of Fleetfoot Panther
the back of a classic MtG card

Color Identity: W, U, B, R, G

Initial Card State

  1.  Fleetfoot Panther in hand.
  2.  Yarok on the battlefield.
  3.   Zacama in hand or in the command zone.

Notable Prerequisites

  1. Lands you control tap for at least two generic manaone red manaone green manaone white mana plus half the cost of your self-bouncing creature.

Steps

  1. Activate all mana-producing lands you control can tapping them.
  2. Cast Zacama either from your hand or from the command zone by paying six generic manaone red manaone green manaone white mana plus commander tax, if applicable.
  3. When Zacama enters, its ability triggers twice through Yarok.
  4. Resolve the first Zacama trigger, untapping all lands you control.
  5. Activate all mana-producing lands you control by tapping them.
  6. Resolve the second Zacama trigger, untapping all lands you control.
  7. Cast Fleetfoot Panther by paying its mana cost.
  8. When Fleetfoot Panther enters, its ability triggers twice, causing you to return itself and Zacama to your hand.
  9. Repeat.

Results

  1. Destroy all artifacts and enchantments opponents control.
  2. Infinite creature ETB.
  3. Infinite creature LTB.
  4. Infinite damage to creatures.
  5. Infinite lifegain.
  6. Infinite lifegain triggers.
  7. Infinite mana lands you control can produce.
  8. Infinite storm count.

Variants of this combo

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