the front side of Satoru Umezawa
the back of a classic MtG card
the front side of Great Whale
the back of a classic MtG card
the front side of Kappa Tech-Wrecker
the back of a classic MtG card

Color Identity: B, G, U

Initial Card State

  1.  Great Whale in hand.
  2.  Satoru Umezawa and Kappa Tech-Wrecker on the battlefield.

Notable Prerequisites

  1. Kappa Tech-Wrecker does not have summoning sickness and cannot be blocked by an opponent.
  2. You control up to seven lands that can tap to produce at least ({3} magic symbol)  ({B} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  .

Steps

  1. Declare Kappa Tech-Wrecker as an attacker.
  2. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least ({3} magic symbol)  ({B} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  .
  3. Activate Great Whale's ninjutsu ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   and returning Kappa Tech-Wrecker from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking.
  4. When Great Whale enters the battlefield, it triggers, untapping up to seven lands.
  5. Activate Kappa Tech-Wrecker's ninjutsu ability by paying ({1} magic symbol)  ({G} magic symbol)   and returning Great Whale from the battlefield to your hand, putting Kappa Tech-Wrecker onto the battlefield from your hand tapped and attacking.
  6. Repeat from step 2.
  7. If you control up to seven lands that can tap to produce at least ({4} magic symbol)  ({B} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  , this combo nets infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana lands you control can produce.
  4. Infinite untap of lands you control.

Metadata

  1. In 5 decks according to EDHREC.
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