Initial Card State
- All permanents on the battlefield (Persist Creature without a -1/-1 counter on it).
Mana Needed
- ({G} magic symbol)
({U} magic symbol)
available.
Steps
- Activate Zameck Guildmage's first ability by paying ({G} magic symbol)
({U} magic symbol)
. - Activate Phantom Train by sacrificing the Persist Creature.
- When the Persist Creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Zameck Guildmage.
- Resolve the Phantom Train ability.
- Repeat from step 2.
Results
- Infinite +1/+1 counters on a creature.
- Infinite ETB.
- Infinite LTB.
- Infinite death triggers.
- Infinite sacrifice triggers.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).