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Zameck Guildmage
|
Phantom Train
(and one other card)
Persist Creature
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Color Identity: B, G, U
Cards
Zameck Guildmage
Phantom Train
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Persist Creature
Initial Card State
All permanents on the battlefield (
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Persist Creature
without a -1/-1 counter on it).
Mana Needed
({G} magic symbol)
({U} magic symbol)
available.
Steps
Activate
Zameck Guildmage
's first ability by paying
({G} magic symbol)
({U} magic symbol)
.
Activate
Phantom Train
by sacrificing the
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Persist Creature
.
When the
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Persist Creature
dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to
Zameck Guildmage
.
Resolve the
Phantom Train
ability.
Repeat from step 2.
Results
Infinite +1/+1 counters on a creature.
Infinite creature ETB.
Infinite creature LTB.
Infinite death triggers.
Infinite creature sacrifice triggers.
Metadata
In 1 deck according to EDHREC.
Bracket Tag
This combo has been estimated to be
Exhibition
(Bracket
1+
).
Learn more about the Commander format bracket system
Variants of this combo
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