Zameck Guildmage's first ability by paying , causing your creatures to enter with an additional +1/+1 counter this turn.
Activate
Evereth by sacrificing the
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Persist Creature.
When the
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Persist Creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to
Zameck Guildmage.
Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action.
Resolve the
Evereth ability.
Repeat from step 2.
Notes
If you have a way to kill
Evereth and available, you can do so after putting a significant amount of +1/+1 counters on it to deal damage to each opponent using its second ability.
Results
Infinite +1/+1 counters on a creature.
Infinite creature ETB.
Infinite creature LTB.
Infinite creature sacrifice triggers.
Infinite death triggers.
Infinite damage.
Metadata
Bracket tag
SpicyBracket 3-4+
Probably 3 or 4, but hard to classify
1
2
3
4
5
1 · Exhibition5 · cEDH
Bracket tags are estimated from the cards and results of each combo, as a guideline rather than a strict classification.