the front side of Magar of the Magic Strings
the back of a classic MtG card
the front side of Sundial of the Infinite
the back of a classic MtG card
the front side of Chance for Glory
the back of a classic MtG card

Color Identity: R, W, B

Initial Card State

  1.  Chance for Glory in hand.
  2.  Magar of the Magic Strings and Sundial of the Infinite on the battlefield.

Notable Prerequisites

  1. An opponent cannot block creatures you control.

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({B} magic symbol)   plus ({1} magic symbol)   each subsequent turn available.

Steps

  1. Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. Activate Magar by paying ({1} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  , noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature.
  3. During your next turn, deal combat damage to an opponent using the face down creature that has Chance for Glory noted.
  4. The creature triggers, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  5. Activate Sundial of the Infinite by paying ({1} magic symbol)   and tapping it, causing you to end the turn. This will prevent the Chance for Glory trigger from causing you to lose the game.
  6. Repeat from step 3.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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