the front side of Magar of the Magic Strings
the back of a classic MtG card
the front side of Sundial of the Infinite
the back of a classic MtG card
the front side of Last Chance
the back of a classic MtG card

Color Identity: B, R

Initial Card State

  1.  Last Chance in hand.
  2.  Magar of the Magic Strings and Sundial of the Infinite on the battlefield.

Notable Prerequisites

  1. An opponent cannot block creatures you control.

Mana Needed

  1. one generic manaone black manaone red manaone red manaone red mana plus one generic mana each subsequent turn available.

Steps

  1. Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  2. Activate Magar by paying one generic manaone black manaone red mana, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
  3. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
  4. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
  5. Activate Sundial of the Infinite by paying one generic mana and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
  6. Repeat from step 3.

Results

  1. Infinite turns.

Variants of this combo

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