Color Identity: G

Prerequisites

  1.  
    Emerald Charm
    Emerald Charm
    in hand.
  2.  All other permanents on the battlefield.
  3. Marwyn, the Nurturer
    Marwyn
    does not have summoning sickness.
  4. Marwyn, the Nurturer
    Marwyn
    has a power of at least seven.

Steps

  1. Activate
    Marwyn, the Nurturer
    Marwyn
    by tapping it, adding at least seven ({G} magic symbol)  .
  2. Cast
    Emerald Charm
    Emerald Charm
    by paying ({G} magic symbol)  , untapping
    Marwyn, the Nurturer
    Marwyn
    .
  3. Activate
    Temur Sabertooth
    Temur Sabertooth
    by paying ({1} magic symbol)  ({G} magic symbol)  , returning
    Eternal Witness
    Eternal Witness
    from the battlefield to your hand.
  4. Cast
    Eternal Witness
    Eternal Witness
    by paying ({1} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  5. Eternal Witness
    Eternal Witness
    enters the battlefield, returning
    Emerald Charm
    Emerald Charm
    from your graveyard to your hand.
  6. Repeat.

Results

  1. Infinite blinking of green creatures.
  2. Infinite ETB.
  3. Infinite green mana.
  4. Infinite LTB.
  5. Infinite magecraft triggers.
  6. Infinite mana creatures you control can produce.
  7. Infinite storm count.
  8. Infinite untap of creatures you control.

Metadata

  1. In 260 decks according to EDHREC.
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