Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Clever Conjurer
    Clever Conjurer
    does not have summoning sickness.
  3. You control at least five other creatures.

Steps

  1. Activate
    Gaea's Cradle
    Gaea's Cradle
    by tapping it, adding at least eight ({G} magic symbol)  .
  2. Activate
    Temur Sabertooth
    Temur Sabertooth
    by paying ({1} magic symbol)  ({G} magic symbol)  , returning
    Great Oak Guardian
    Great Oak Guardian
    to your hand.
  3. Cast
    Great Oak Guardian
    Great Oak Guardian
    by paying ({5} magic symbol)  ({G} magic symbol)  .
  4. When
    Great Oak Guardian
    Great Oak Guardian
    enters, it triggers itself, untapping all creatures you control and giving them +2/+2 until end of turn.
  5. Activate
    Clever Conjurer
    Clever Conjurer
    by tapping it, untapping
    Gaea's Cradle
    Gaea's Cradle
    .
  6. Repeat.
  7. If you control nine or more creatures, this combo will net infinite green mana, which you then may activate
    Temur Sabertooth
    Temur Sabertooth
    any number of times and recast any creatures castable with green mana any number of times, effectively "blinking" your green creatures any number of times.
  8. You may also activate
    Clever Conjurer
    Clever Conjurer
    any number of times.

Results

  1. Infinite blinking of green creatures.
  2. Infinite ETB.
  3. Infinite green mana.
  4. Infinite LTB.
  5. Infinite storm count.
  6. Infinite mana creatures you control can produce.
  7. Infinitely large creatures until end of turn.
  8. Infinite untap of creatures you control.
  9. Infinite untap of lands you control.
  10. Infinite mana lands you control can produce.
  11. Infinitely large creatures you control until end of turn.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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