the front side of Flameshadow Conjuring
the back of a classic MtG card
the front side of Temur Sabertooth
the back of a classic MtG card
the front side of Peregrine Drake
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least one generic manaone blue manaone red manaone green mana.

Mana Needed

  1. one generic mana (at most) available.

Steps

  1. Activate up to five lands you control by tapping them, adding at least one generic manaone blue manaone red manaone green mana.
  2. Cast Peregrine Drake by paying four generic manaone blue mana.
  3. When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
  4. Resolve the Peregrine Drake trigger, untapping up to five lands you control.
  5. Activate up to five lands you control by tapping them, adding at least one generic manaone blue manaone red manaone green mana.
  6. Resolve the Flameshadow Conjuring trigger, causing you to pay one red mana to create a token copy of Peregrine Drake with haste.
  7. When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
  8. Activate Temur Sabertooth by paying one generic manaone green mana, returning the nontoken Peregrine Drake from the battlefield to your hand.
  9. Repeat.
  10. If you control up to five lands that can tap to produce at least two generic manaone blue manaone red manaone green mana, this combo nets infinite mana.

Results

  1. Infinite creature tokens with haste.
  2. Infinite creature ETB.
  3. Infinite creature LTB.
  4. Infinite mana lands you control can produce.
  5. Infinite storm count.
  6. Infinite untap of lands you control.
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