the front side of Horseshoe Crab
the back of a classic MtG card
the front side of Mesmeric Orb
the back of a classic MtG card
the front side of Karametra's Favor
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Horseshoe Crab does not have summoning sickness.
  2. Karametra's Favor attached to Horseshoe Crab.

Steps

  1. Activate Horseshoe Crab by tapping it, adding ({U} magic symbol)  .
  2. Activate Horseshoe Crab by paying ({U} magic symbol)  , untapping Horseshoe Crab.
  3. Mesmeric Orb triggers, causing you to mill a card.
  4. Repeat.

Results

  1. Infinite self-mill.

Metadata

  1. In 8 decks according to EDHREC.
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