the front side of Puresight Merrow
the back of a classic MtG card
the front side of Karametra's Favor
the back of a classic MtG card
the front side of Laboratory Maniac
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  All permanents on the battlefield (Puresight Merrow without summoning sickness and Karametra's Favor attached to Puresight Merrow).

Easy Prerequisites

  1. You have a way to draw a card.

Steps

  1. Activate Puresight Merrow by tapping it, adding one white or blue mana.
  2. Activate Puresight Merrow by paying one white or blue mana and untapping it, exiling the top card of your library.
  3. Repeat until your deck is empty.
  4. Draw a card, causing you to win the game due to Laboratory Maniac.

Results

  1. Exile your library.
  2. Win the game.

Variants of this combo

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