Color Identity: U

Prerequisites

  1.  
    Temporal Manipulation
    Temporal Manipulation
    in hand.
  2.  
    Phantom Steed
    Phantom Steed
    on the battlefield.
  3.  
    Archaeomancer
    Archaeomancer
    in exile (exiled by
    Phantom Steed
    Phantom Steed
    ).
  4. An opponent can not block
    Phantom Steed
    Phantom Steed
    .
  5. ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Temporal Manipulation
    Temporal Manipulation
    , taking an extra turn after this one.
  2. Attack with
    Phantom Steed
    Phantom Steed
    .
  3. Phantom Steed
    Phantom Steed
    triggers, creating a token copy of
    Archaeomancer
    Archaeomancer
    that is tapped and attacking.
  4. Archaeomancer
    Archaeomancer
    enters, returning
    Temporal Manipulation
    Temporal Manipulation
    from your graveyard to your hand.
  5. Pass the turn.
  6. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 20 decks according to EDHREC.
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