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Phantom Steed | Temporal Manipulation | Archaeomancer
Color Identity: U
Cards
Phantom Steed
Temporal Manipulation
Archaeomancer
Prerequisites
Temporal Manipulation
in hand.
Phantom Steed
on the battlefield.
Archaeomancer
in exile (exiled by
Phantom Steed
).
An opponent can not block
Phantom Steed
.
({3} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Temporal Manipulation
, taking an extra turn after this one.
Attack with
Phantom Steed
.
Phantom Steed
triggers, creating a token copy of
Archaeomancer
that is tapped and attacking.
Archaeomancer
enters, returning
Temporal Manipulation
from your graveyard to your hand.
Pass the turn.
Repeat.
Results
Infinite turns.
Metadata
In 20 decks according to EDHREC.