Color Identity: W, U

Prerequisites

  1.  
    Sakashima the Impostor
    Sakashima the Impostor
    in hand.
  2.  
    Azor, the Lawbringer
    Azor
    on the battlefield.
  3. ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast
    Sakashima the Impostor
    Sakashima
    by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , choosing to have it enter the battlefield as a copy of
    Azor, the Lawbringer
    Azor
    .
  2. Sakashima the Impostor
    Sakashima
    enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
  3. Activate
    Sakashima the Impostor
    Sakashima
    by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , returning it to your hand from the battlefield at the beginning of the next end step.
  4. At the beginning of your end step,
    Sakashima the Impostor
    Sakashima
    triggers, returning itself to your hand from the battlefield.
  5. Repeat each turn.

Results

  1. Opponents cannot cast instant spells during their turns.
  2. Opponents cannot cast sorcery spells.

Metadata

  1. In 99 decks according to EDHREC.
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