Color Identity: W, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. ({6} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Urza, Prince of Kroog
    Urza
    by paying ({6} magic symbol)  , creating a token copy of
    Coretapper
    Coretapper
    that is a 1/1 Soldier.
  3. Activate the token
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  4. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 46 decks according to EDHREC.
footer