Color Identity: U, R, W

Prerequisites

  1.  
    Haze of Rage
    Haze of Rage
    in hand.
  2.  
    Jeskai Ascendancy
    Jeskai Ascendancy
    and
    Sorcerer Class
    Sorcerer Class
    on the battlefield.
  3. Sorcerer Class
    Sorcerer Class
    is at least level two.
  4. You control at least four creatures without summoning sickness.

Steps

  1. Activate four creatures you control by tapping them, adding ({3} magic symbol)  ({R} magic symbol)   that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
  2. Cast
    Haze of Rage
    Haze of Rage
    with buyback by paying ({3} magic symbol)  ({R} magic symbol)  , triggering
    Jeskai Ascendancy
    Jeskai Ascendancy
    's first and second abilities,
    Haze of Rage
    Haze of Rage
    's storm ability, and
    Sorcerer Class
    Sorcerer Class
    's third ability if it is level three.
  3. Resolve the
    Sorcerer Class
    Sorcerer Class
    trigger, if applicable, causing
    Haze of Rage
    Haze of Rage
    to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
  4. Resolve the
    Haze of Rage
    Haze of Rage
    trigger, creating a copy of it for each spell you've cast before it this turn.
  5. Resolve the first
    Jeskai Ascendancy
    Jeskai Ascendancy
    trigger, giving creatures you control +1/+1 until end of turn and untapping them.
  6. Resolve the second
    Jeskai Ascendancy
    Jeskai Ascendancy
    trigger, allowing you to loot.
  7. Resolve all
    Haze of Rage
    Haze of Rage
    s, causing creatures you control to get +1/+0 for each
    Haze of Rage
    Haze of Rage
    , and returning the original
    Haze of Rage
    Haze of Rage
    to your hand.
  8. Repeat.
  9. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Infinite self-discard triggers.
  4. Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells.
  5. Near-infinite damage.
  6. Near-infinitely large creatures until end of turn.
  7. Near-infinite magecraft triggers.
  8. Near-infinite red mana that can only be spent to cast instant and/or sorcery spells.
  9. Near-infinite storm count.
  10. Near-infinite untap of creatures you control.

Metadata

  1. In 880 decks according to EDHREC.
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