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the front side of Jeskai Ascendancy
the back of a classic MtG card
the front side of Sorcerer Class
the back of a classic MtG card
the front side of Seething Anger
the back of a classic MtG card

Color Identity: U, R, W

Cards

  1. Card Back
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    Jeskai Ascendancy
  2. Card Back
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    Sorcerer Class
  3. Card Back
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    Seething Anger

Initial Card State

  1.  
    Card Back
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    Seething Anger
    in hand.
  2.  
    Card Back
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    Jeskai Ascendancy
    and
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    Sorcerer Class
    on the battlefield.

Notable Prerequisites

  1. Card Back
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    Sorcerer Class
    is at least level two.
  2. You control at least four creatures without summoning sickness.

Steps

  1. Activate four creatures you control by tapping them, adding ({3} magic symbol)  ({R} magic symbol)   that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
  2. Cast
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    Seething Anger
    with buyback by paying ({3} magic symbol)  ({R} magic symbol)  , triggering
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    Jeskai Ascendancy
    's first and second abilities and
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    Sorcerer Class
    's third ability if it is level three.
  3. Resolve the
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    Sorcerer Class
    trigger, if applicable, causing
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    Seething Anger
    to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
  4. Resolve the first
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    Jeskai Ascendancy
    trigger, giving creatures you control +1/+1 until end of turn and untapping them.
  5. Resolve the second
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    Jeskai Ascendancy
    trigger, allowing you to loot.
  6. Resolve
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    Seething Anger
    , giving a creature you control +3/+0 until end of turn, and returning
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    Seething Anger
    to your hand.
  7. Repeat.
  8. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Infinite self-discard triggers.
  4. Near-infinite blue mana that can only be spent to cast instant and sorcery spells.
  5. Near-infinite damage.
  6. Near-infinite power and toughness for creatures you control until end of turn.
  7. Near-infinite magecraft triggers.
  8. Near-infinite red mana that can only be spent to cast instant and sorcery spells.
  9. Near-infinite storm count.
  10. Near-infinite untap of creatures you control.
  11. Near-infinite mana creatures you control can produce.

Metadata

  1. In 29 decks according to EDHREC.
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