Color Identity: U, R

Prerequisites

  1.  
    Haze of Rage
    Haze of Rage
    in hand.
  2.  
    Stormsplitter
    Stormsplitter
    and
    Sorcerer Class
    Sorcerer Class
    on the battlefield.
  3. Sorcerer Class
    Sorcerer Class
    is at least level 2.
  4. ({8} magic symbol)   at most, depending on how many
    Stormsplitter
    Stormsplitter
    s and/or other creatures you control without summoning sickness available.

Steps

  1. Activate any creature you control that does not have summoning sickness by tapping it, adding ({R} magic symbol)   that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
  2. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have ({3} magic symbol)  ({R} magic symbol)   available, whichever comes first.
  3. Cast
    Haze of Rage
    Haze of Rage
    with buyback by paying ({3} magic symbol)  ({R} magic symbol)  .
  4. Haze of Rage
    Haze of Rage
    's storm ability triggers, each
    Stormsplitter
    Stormsplitter
    you control triggers, and
    Sorcerer Class
    Sorcerer Class
    's third ability triggers if it is level 3.
  5. Resolve the
    Stormsplitter
    Stormsplitter
    triggers, creating that many token copies of
    Stormsplitter
    Stormsplitter
    .
  6. Resolve the
    Sorcerer Class
    Sorcerer Class
    trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
  7. Resolve the
    Haze of Rage
    Haze of Rage
    trigger, copying it for each spell you've cast before it this turn.
  8. Resolve all
    Haze of Rage
    Haze of Rage
    s, causing creatures you control to get +1/+0 for each
    Haze of Rage
    Haze of Rage
    , and returning the original
    Haze of Rage
    Haze of Rage
    to your hand.
  9. Repeat.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite damage.
  4. Infinite storm count.
  5. Infinite creature tokens with haste.
  6. Infinite magecraft triggers.
  7. Infinitely powerful creatures you control until end of turn.
  8. Infinite blue mana that can only be spent to cast instant and/or sorcery spells.
  9. Infinite red mana that can only be spent to cast instant and/or sorcery spells.

Metadata

  1. In 565 decks according to EDHREC.

Variants of this combo

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