the front side of Stormsplitter
the back of a classic MtG card
the front side of Sorcerer Class
the back of a classic MtG card
the front side of Searing Touch
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Searing Touch in hand.
  2.  Stormsplitter and Sorcerer Class on the battlefield.

Notable Prerequisites

  1. Sorcerer Class is at least level 2.

Mana Needed

  1. ({12} magic symbol)   at most, depending on how many Stormsplitters and/or other creatures you control without summoning sickness available.

Steps

  1. Activate any creature you control that does not have summoning sickness by tapping it, adding ({R} magic symbol)   that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
  2. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have ({4} magic symbol)  ({R} magic symbol)   available, whichever comes first.
  3. Cast Searing Touch with buyback by paying ({4} magic symbol)  ({R} magic symbol)  .
  4. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
  5. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
  6. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
  7. Resolve Searing Touch, dealing 1 damage to any target, and returning Searing Touch to your hand.
  8. Repeat.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite damage.
  4. Infinite storm count.
  5. Infinite creature tokens with haste.
  6. Infinite magecraft triggers.
  7. Infinite blue mana that can only be spent to cast instant and/or sorcery spells.
  8. Infinite red mana that can only be spent to cast instant and/or sorcery spells.

Metadata

  1. In 70 decks according to EDHREC.

Variants of this combo

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