Color Identity: W, U, B, R, G

Prerequisites

  1.  
    Temporal Manipulation
    Temporal Manipulation
    in your graveyard.
  2.  All permanents on the battlefield.
  3. ({5} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   each turn available.

Steps

  1. Activate
    Ashnod's Altar
    Ashnod's Altar
    by sacrificing
    Archaeomancer
    Archaeomancer
    , adding ({C} magic symbol)  ({C} magic symbol)  .
  2. Activate
    Kenrith, the Returned King
    Kenrith
    's last ability by paying ({4} magic symbol)  ({B} magic symbol)  , returning
    Archaeomancer
    Archaeomancer
    from your graveyard to the battlefield.
  3. Archaeomancer
    Archaeomancer
    enters the battlefield, returning
    Temporal Manipulation
    Temporal Manipulation
    from your graveyard to your hand.
  4. Cast
    Temporal Manipulation
    Temporal Manipulation
    by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing you to take an extra turn after this one.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 5 decks according to EDHREC.
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