the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
the front side of Obscuring Haze
the back of a classic MtG card
the front side of Forbidden Orchard
the back of a classic MtG card
the front side of Voyaging Satyr
the back of a classic MtG card

Color Identity: R, G

Cards

  1. Card Back
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    Anzrag, the Quake-Mole
  2. Card Back
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    Obscuring Haze
  3. Card Back
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    Forbidden Orchard
  4. Card Back
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    Voyaging Satyr

Initial Card State

  1.  
    Card Back
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    Obscuring Haze
    in hand.
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. Card Back
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    Anzrag
    and
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    Voyaging Satyr
    do not have summoning sickness.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , plus an additional ({2} magic symbol)  ({G} magic symbol)   if you don't control a commander available.

Steps

  1. Activate
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    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
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    Anzrag
    if able this turn.
  2. Cast
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    Obscuring Haze
    by paying ({0} magic symbol)   if you control a commander, or ({2} magic symbol)  ({G} magic symbol)   otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare
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    Anzrag
    as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate
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    Forbidden Orchard
    by tapping it, adding one mana of any color.
  5. If
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    Forbidden Orchard
    was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If
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    Forbidden Orchard
    was activated, activate
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    Voyaging Satyr
    by tapping it, untapping
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    Forbidden Orchard
    .
  7. The opponent is forced to block
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    Anzrag
    , triggering
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    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to
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    Anzrag
    is prevented by
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    Obscuring Haze
    .
  9. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite ETB for target opponent.
  5. Infinite death triggers for target opponent.
  6. Infinite LTB for target opponent.

Metadata

  1. In 21 decks according to EDHREC.

Variants of this combo

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