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the front side of Seedcradle Witch
the back of a classic MtG card
the front side of Bloom Tender
the back of a classic MtG card
the front side of Scuttlemutt
the back of a classic MtG card

Color Identity: G, W

Cards

  1. Card Back
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    Seedcradle Witch
  2. Card Back
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    Bloom Tender
  3. Card Back
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    Scuttlemutt

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Card Back
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    Scuttlemutt
    and
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    Bloom Tender
    do not have summoning sickness.

Steps

  1. Activate
    Card Back
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    Scuttlemutt
    's second ability by tapping it, making any creature you control all colors until end of turn.
  2. Activate
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    Bloom Tender
    by tapping it, adding ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  .
  3. Activate
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    Seedcradle Witch
    by paying ({2} magic symbol)  ({W} magic symbol)  ({G} magic symbol)  , giving
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    Bloom Tender
    +3/+3 until end of turn and untapping it.
  4. Repeat from step 2.

Results

  1. Infinite black mana.
  2. Infinite blue mana.
  3. Infinitely large
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    Bloom Tender
    until end of turn.
  4. Infinite red mana.

Metadata

  1. In 3 decks according to EDHREC.
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