the front side of Seedcradle Witch
the back of a classic MtG card
the front side of Bloom Tender
the back of a classic MtG card
the front side of Scuttlemutt
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Scuttlemutt and Bloom Tender do not have summoning sickness.

Steps

  1. Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
  2. Activate Bloom Tender by tapping it, adding ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  .
  3. Activate Seedcradle Witch by paying ({2} magic symbol)  ({W} magic symbol)  ({G} magic symbol)  , giving Bloom Tender +3/+3 until end of turn and untapping it.
  4. Repeat from step 2.

Results

  1. Infinite black mana.
  2. Infinite blue mana.
  3. Infinitely large Bloom Tender until end of turn.
  4. Infinite red mana.
  5. Infinite mana of colors among permanents you control.

Metadata

  1. In 4 decks according to EDHREC.
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