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Seedcradle Witch | Bloom Tender | Scuttlemutt
Color Identity: G, W
Cards
Seedcradle Witch
Bloom Tender
Scuttlemutt
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Scuttlemutt
and
Bloom Tender
do not have summoning sickness.
Steps
Activate
Scuttlemutt
's second ability by tapping it, making any creature you control all colors until end of turn.
Activate
Bloom Tender
by tapping it, adding
({W} magic symbol)
({U} magic symbol)
({B} magic symbol)
({R} magic symbol)
({G} magic symbol)
.
Activate
Seedcradle Witch
by paying
({2} magic symbol)
({W} magic symbol)
({G} magic symbol)
, giving
Bloom Tender
+3/+3 until end of turn and untapping it.
Repeat from step 2.
Results
Infinite black mana.
Infinite blue mana.
Infinitely large
Bloom Tender
until end of turn.
Infinite red mana.
Infinite mana of colors among permanents you control.
Metadata
In 4 decks according to EDHREC.