The Immortal Weapons' second ability triggers, giving a creature +2/+0 until end of turn.
Resolve
Ghostly Flicker, blinking
The Immortal Weapons and
Peregrine Drake.
When
The Immortal Weapons and
Peregrine Drake enter the battlefield, their abilities trigger.
Resolve the
The Immortal Weapons trigger, returning
Ghostly Flicker to your hand from your graveyard.
Resolve the
Peregrine Drake trigger, untapping up to five lands.
Repeat.
Notes
If you control five lands that can tap to produce at least ({3} magic symbol) ({U} magic symbol) , this combo nets infinite mana, and you may blink any other permanent besides
Peregrine Drake.
Results
Infinite creature ETB.
Infinite creature LTB.
Infinite blinking.
Infinite landfall triggers.
Infinite magecraft triggers.
Infinite mana lands you control can produce.
Infinite storm count.
Infinite untap of lands you control.
Infinitely powerful creatures you control until end of turn.
Metadata
In 2 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).