the front side of Ghostly Flicker
the back of a classic MtG card
the front side of Peregrine Drake
the back of a classic MtG card
the front side of The Immortal Weapons
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Ghostly Flicker in hand.
  2.  Peregrine Drake and The Immortal Weapons on the battlefield.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least ({2} magic symbol)  ({U} magic symbol)  .

Steps

  1. Activate up to five lands by tapping them, adding at least ({2} magic symbol)  ({U} magic symbol)  .
  2. Cast Ghostly Flicker by paying ({2} magic symbol)  ({U} magic symbol)  .
  3. The Immortal Weapons' second ability triggers, giving a creature +2/+0 until end of turn.
  4. Resolve Ghostly Flicker, blinking The Immortal Weapons and Peregrine Drake.
  5. When The Immortal Weapons and Peregrine Drake enter the battlefield, their abilities trigger.
  6. Resolve the The Immortal Weapons trigger, returning Ghostly Flicker to your hand from your graveyard.
  7. Resolve the Peregrine Drake trigger, untapping up to five lands.
  8. Repeat.

Notes

  1. If you control five lands that can tap to produce at least ({3} magic symbol)  ({U} magic symbol)  , this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.

Results

  1. Infinite creature ETB.
  2. Infinite creature LTB.
  3. Infinite blinking.
  4. Infinite landfall triggers.
  5. Infinite magecraft triggers.
  6. Infinite mana lands you control can produce.
  7. Infinite storm count.
  8. Infinite untap of lands you control.
  9. Infinitely powerful creatures you control until end of turn.

Metadata

  1. In 2 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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