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Fire Lord Azula | Ghostly Flicker | Archaeomancer
Color Identity: U, B, R
Cards
Fire Lord Azula
Ghostly Flicker
Archaeomancer
Initial Card State
Ghostly Flicker
in hand.
Fire Lord Azula
and
Archaeomancer
on the battlefield (
Fire Lord Azula
Without Summoning Sickness).
Notable Prerequisites
You control three permanents that enter untapped and that can tap to produce at least
({2} magic symbol)
({U} magic symbol)
.
Steps
Declare
Fire Lord Azula
as an attacker, triggering its firebending ability, adding
({R} magic symbol)
({R} magic symbol)
.
Holding priority, activate three permanents by tapping them, adding at least
({2} magic symbol)
({U} magic symbol)
.
Cast
Ghostly Flicker
by paying
({2} magic symbol)
({U} magic symbol)
, targeting the tapped permanent and
Archaeomancer
.
Fire Lord Azula
triggers, copying
Ghostly Flicker
, targeting two other mana-producing permanents.
Resolve the copy of
Ghostly Flicker
, blinking the two targeted permanents.
Resolve the original
Ghostly Flicker
, blinking the targeted permanent and
Archaeomancer
.
When
Archaeomancer
enters, it triggers, returning
Ghostly Flicker
from your graveyard to your hand.
Repeat from step 2.
Results
Infinite ETB.
Infinite LTB.
Infinite landfall triggers.
Infinite magecraft triggers.
Infinite mana permanents you control that enter the battlefield untapped can produce.
Infinite storm count.
Metadata
In 51 decks according to EDHREC.
Variants of this combo
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