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Ghostly Flicker | Mystic Sanctuary | Time Warp
(and one other card)
Color Identity: U
Cards
Ghostly Flicker
Mystic Sanctuary
Time Warp
Archaeomancer
Prerequisites
Ghostly Flicker
and
Time Warp
in hand.
Mystic Sanctuary
and
Archaeomancer
on the battlefield.
You control at least four Islands.
({5} magic symbol)
({U} magic symbol)
({U} magic symbol)
each turn available.
Steps
Activate
Mystic Sanctuary
by tapping it, adding
({U} magic symbol)
.
Cast
Time Warp
by paying its mana cost, causing you to take an extra turn after this one.
Cast
Ghostly Flicker
by paying
({2} magic symbol)
({U} magic symbol)
, blinking
Mystic Sanctuary
and
Archaeomancer
.
When
Archaeomancer
and
Mystic Sanctuary
enter the battlefield, they trigger.
Resolve the
Archaeomancer
trigger, returning
Ghostly Flicker
from your graveyard to your hand.
Resolve the
Mystic Sanctuary
trigger, putting
Time Warp
from your graveyard onto the top of your library.
Move to your next turn, drawing
Time Warp
during your draw step.
Repeat.
Results
Infinite turns.
Skip your draw step.
Metadata
In 1516 decks according to EDHREC.
Variants of this combo
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