All permanents in hand or on the battlefield or in exile (Exiled by the creature on the battlefield).
Easy Prerequisites
All-Fates Stalker must be exiled by
Lumbering Battlement, and
Glorious Protector must begin in hand.
(This starting order is not fixed, and their initial positions may be interchanged as necessary.).
Mana Needed
plus the mana cost of the creature in your hand available.
Steps
Cast
Glorious Protector for its mana cost.
When
Glorious Protector enters, it exiles
Lumbering Battlement until
Glorious Protector leaves the battlefield. Resolve any additional effects of
Glorious Protector's ETB.
When
Lumbering Battlement leaves the battlefield,
All-Fates Stalker is returned from exile to the battlefield.
When
All-Fates Stalker enters, it exiles
Glorious Protector until
All-Fates Stalker leaves the battlefield. Resolve any additional effects of
All-Fates Stalker's ETB.
When
Glorious Protector leaves the battlefield,
Lumbering Battlement is returned from exile to the battlefield.
When
Lumbering Battlement enters, it exiles
All-Fates Stalker until
Lumbering Battlement leaves the battlefield. Resolve any additional effects of
Lumbering Battlement's ETB.
When
All-Fates Stalker leaves the battlefield,
Glorious Protector is returned from exile to the battlefield.
Repeat from step 2.
Notes
Due to differences in card templating between the various banisher effects (linked triggered abilities vs "until" clause), steps 3, 5, and 7 may return the creature to the battlefield during the resolution of the preceding step rather than creating a separate event. This should not affect the overall execution of the combo, only how many objects pass through the stack (and thus rounds of priority available per loop).
Results
Infinite creature ETB.
Infinite creature LTB.
Metadata
Bracket tag
ExhibitionBracket 1+
For any deck
1
2
3
4
5
1 · Exhibition5 · cEDH
Bracket tags are estimated from the cards and results of each combo, as a guideline rather than a strict classification.