the front side of Illusions of Grandeur
the back of a classic MtG card
the front side of Fractured Identity
the back of a classic MtG card
the front side of Archfiend of Despair
the back of a classic MtG card
the front side of Calming Verse
the back of a classic MtG card

Color Identity: G, W, U, B

Initial Card State

  1.  Fractured Identity and Calming Verse in hand.
  2.  Illusions of Grandeur and Archfiend of Despair on the battlefield.

Notable Prerequisites

  1. Your life total is at least twenty one.

Mana Needed

  1. ({6} magic symbol)  ({G} magic symbol)  ({W} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast Fractured Identity by paying ({3} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  , exiling Illusions of Grandeur and causing each opponent to create a token copy of it.
  2. The nontoken Illusions of Grandeur's second ability triggers, and each token Illusions of Grandeur's first ability triggers.
  3. Resolve each token Illusions of Gradeur's trigger, causing each opponent to gain no life due to Archfiend of Despair.
  4. Resolve the nontoken Illusions of Grandeur's trigger, causing you to lose twenty life.
  5. Cast Calming Verse by paying ({3} magic symbol)  ({G} magic symbol)  , destroying all enchantments.
  6. Each opponent's Illusions of Grandeur leaves the battlefield, causing them to lose twenty life.
  7. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.

Results

  1. Near-infinite lifeloss.

Metadata

  1. In 0 decks according to EDHREC.
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