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Illusions of Grandeur | Fractured Identity | Archfiend of Despair
(and one other card)
Color Identity: G, W, U, B
Cards
Illusions of Grandeur
Fractured Identity
Archfiend of Despair
Calming Verse
Initial Card State
Fractured Identity
and
Calming Verse
in hand.
Illusions of Grandeur
and
Archfiend of Despair
on the battlefield.
Notable Prerequisites
Your life total is at least twenty one.
Mana Needed
({6} magic symbol)
({G} magic symbol)
({W} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Fractured Identity
by paying
({3} magic symbol)
({W} magic symbol)
({U} magic symbol)
, exiling
Illusions of Grandeur
and causing each opponent to create a token copy of it.
The nontoken
Illusions of Grandeur
's second ability triggers, and each token
Illusions of Grandeur
's first ability triggers.
Resolve each token
Illusions
of Gradeur's trigger, causing each opponent to gain no life due to
Archfiend of Despair
.
Resolve the nontoken
Illusions of Grandeur
's trigger, causing you to lose twenty life.
Cast
Calming Verse
by paying
({3} magic symbol)
({G} magic symbol)
, destroying all enchantments.
Each opponent's
Illusions of Grandeur
leaves the battlefield, causing them to lose twenty life.
At the beginning of your end step,
Archfiend of Despair
triggers, causing each opponent to lose life equal to the life they lost this turn.
Results
Near-infinite lifeloss.
Metadata
In 0 decks according to EDHREC.