({20} magic symbol) minus ({1} magic symbol) for each creature and artifact you control each turn available available.
Steps
Activate
Avatar Kuruk by paying ({20} magic symbol) minus ({1} magic symbol) for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
Activate
Fortune's saddle ability by tapping
Avatar Kuruk, causing
Fortune to become saddled until end of turn.
Declare
Fortune as an attacker. At the end of combat,
Fortune triggers, blinking it and
Avatar Kuruk and causing
Avatar Kuruk to return to the battlefield as
The Legend of Kuruk with two lore counters on it due to
Vorinclex.
The Legend of Kuruk's first and second chapter abilities trigger and
Fortune trigger.
Resolve the
Fortune trigger, causing you to scry 2.
Resolve the Legend of Kuruk triggers, causing you to scry 2, draw a card, scry 2 and draw another card.
Move to your next turn. At the beginning of your precombat main phase.
The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as