Color Identity: G

Prerequisites

  1.  All permanents on the battlefield.
  2. Magistrate's Scepter
    Magistrate's Scepter
    has at least three charge counters on it.
  3. ({2} magic symbol)   each odd-numbered turn, with ({6} magic symbol)   available each even-numbered turn available.

Steps

  1. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it.
  2. Rings of Brighthearth
    Rings of Brighthearth
    triggers, causing you to pay ({2} magic symbol)   to copy
    Magistrate's Scepter
    Magistrate's Scepter
    's ability.
  3. Resolve both
    Magistrate's Scepter
    Magistrate's Scepter
    's abilities, causing you to take two extra turns after this one.
  4. Move to your next turn.
  5. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's first ability by paying ({4} magic symbol)   and tapping it.
  6. Rings of Brighthearth
    Rings of Brighthearth
    triggers, causing you to pay ({2} magic symbol)   to copy
    Magistrate's Scepter
    Magistrate's Scepter
    's ability.
  7. Resolve both
    Magistrate's Scepter
    Magistrate's Scepter
    's abilities, putting four charge counters on it.
  8. Move to your next turn.
  9. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 334 decks according to EDHREC.
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