Color Identity: G

Initial Card State
- All permanents on the battlefield.
Notable Prerequisites
- Magistrate's Scepter has at least three charge counters on it.
Mana Needed
- ({2} magic symbol)
each odd-numbered turn, with ({6} magic symbol)
available each even-numbered turn available.
Steps
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it.
- Rings of Brighthearth triggers, causing you to pay ({2} magic symbol)
to copy Magistrate's Scepter's ability. - Resolve both Magistrate's Scepter's abilities, causing you to take two extra turns after this one.
- Move to your next turn.
- Activate Magistrate's Scepter's first ability by paying ({4} magic symbol)
and tapping it. - Rings of Brighthearth triggers, causing you to pay ({2} magic symbol)
to copy Magistrate's Scepter's ability. - Resolve both Magistrate's Scepter's abilities, putting four charge counters on it.
- Move to your next turn.
- Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).