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Ashling, Flame Dancer | Worldfire | Emergence Zone
Color Identity: R
Cards
Ashling, Flame Dancer
Worldfire
Emergence Zone
Initial Card State
Worldfire
in hand.
Ashling
and
Emergence Zone
on the battlefield.
Notable Prerequisites
You have not triggered
Ashling
's ability this turn.
You have another instant or sorcery spell in hand.
Your deck size is at least 2.
Mana Needed
({7} magic symbol)
({R} magic symbol)
({R} magic symbol)
({R} magic symbol)
plus enough mana to cast the additional instant or sorcery available.
Steps
Activate
Emergence Zone
by paying
({1} magic symbol)
, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash.
Cast an instant or sorcery spell by paying its mana cost, triggering
Ashling
.
Holding priority, cast
Worldfire
by paying
({6} magic symbol)
({R} magic symbol)
({R} magic symbol)
({R} magic symbol)
.
Ashling
triggers, causing you to rummage.
Resolve
Worldfire
, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
Resolve the
Ashling
trigger from step 2, dealling 2 damage to each opponent.
Each opponent loses the game as a state-based action due to having less than 0 life.
Results
Each opponent loses the game.
Exile all cards in all hands and graveyards.
Exile all permanents.
Near-infinite lifeloss for all players.
Metadata
In 16 decks according to EDHREC.
Variants of this combo
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