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the front side of Ashling, Flame Dancer
the back of a classic MtG card
the front side of Worldfire
the back of a classic MtG card
the front side of Emergence Zone
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  
    Worldfire
    Worldfire
    in hand.
  2.  
    Ashling, Flame Dancer
    Ashling
    and
    Emergence Zone
    Emergence Zone
    on the battlefield.

Notable Prerequisites

  1. You have not triggered
    Ashling, Flame Dancer
    Ashling
    's ability this turn.
  2. You have another instant or sorcery spell in hand.
  3. Your deck size is at least 2.

Mana Needed

  1. ({7} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   plus enough mana to cast the additional instant or sorcery available.

Steps

  1. Activate
    Emergence Zone
    Emergence Zone
    by paying ({1} magic symbol)  , tapping and sacrificing it, allowing you to cast spells this turn as though they have flash.
  2. Cast an instant or sorcery spell by paying its mana cost, triggering
    Ashling, Flame Dancer
    Ashling
    .
  3. Holding priority, cast
    Worldfire
    Worldfire
    by paying ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Ashling, Flame Dancer
    Ashling
    triggers, causing you to rummage.
  5. Resolve
    Worldfire
    Worldfire
    , exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  6. Resolve the
    Ashling, Flame Dancer
    Ashling
    trigger from step 2, dealling 2 damage to each opponent.
  7. Each opponent loses the game as a state-based action due to having less than 0 life.

Results

  1. Each opponent loses the game.
  2. Exile all cards in all hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss for all players.

Metadata

  1. In 16 decks according to EDHREC.

Variants of this combo

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