Color Identity: U, B, R

Prerequisites

  1.  All permanents on the battlefield.
  2. Xantcha, Sleeper Agent
    Xantcha
    on the battlefield under an opponent's control.

Steps

  1. Activate
    Thran Dynamo
    Thran Dynamo
    by tapping it, adding ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  .
  2. Activate
    Xantcha, Sleeper Agent
    Xantcha
    by paying ({3} magic symbol)  , causing its controller to lose 2 life and you to draw a card.
  3. Activate Mind over Matter by discarding a card, untapping
    Thran Dynamo
    Thran Dynamo
    .
  4. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite lifeloss for target opponent.
  3. Infinite looting.
  4. Infinite self-discard triggers.

Metadata

  1. In 0 decks according to EDHREC.
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