Color Identity: W, U, B, R

Prerequisites

  1. Rise of the Eldrazi
    Rise of the Eldrazi
    in hand or in your graveyard.
  2.  
    Pull from Eternity
    Pull from Eternity
    in exile (
    Pull from Eternity
    Pull from Eternity
    exiled by
    Isochron Scepter
    Isochron Scepter
    ).
  3.  
    Kess, Dissident Mage
    Kess
    and
    Isochron Scepter
    Isochron Scepter
    on the battlefield.
  4. You have not cast a spell using
    Kess, Dissident Mage
    Kess
    's ability this turn if
    Rise of the Eldrazi
    Rise of the Eldrazi
    is in your graveyard.
  5. ({9} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)   the first turn, with ({11} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)   available each extra turn available.

Steps

  1. Cast
    Rise of the Eldrazi
    Rise of the Eldrazi
    either from your hand or from your graveyard by paying ({9} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  , causing target player to draw four cards, and you to destroy target permanent, take an extra turn after this one and exile
    Rise of the Eldrazi
    Rise of the Eldrazi
    .
  2. Move to your next turn.
  3. Activate
    Isochron Scepter
    Isochron Scepter
    by paying ({2} magic symbol)   and tapping it, casting a copy of
    Pull from Eternity
    Pull from Eternity
    without paying its mana cost.
  4. Resolve the
    Pull from Eternity
    Pull from Eternity
    copy, putting
    Rise of the Eldrazi
    Rise of the Eldrazi
    into your graveyard from exile.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
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