Color Identity: W

Prerequisites

  1.  
    Pegasus GuardianRescue the Foal
    Pegasus Guardian // Rescue the Foal
    in hand.
  2.  All permanents on the battlefield.
  3. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Pegasus GuardianRescue the Foal
    Rescue the Foal
    by paying ({1} magic symbol)  ({W} magic symbol)  , blinking
    Lumbering Battlement
    Lumbering Battlement
    and exiling
    Pegasus GuardianRescue the Foal
    Rescue the Foal
    .
  2. When
    Lumbering Battlement
    Lumbering Battlement
    enters the battlefield, it and
    Preston, the Vanisher
    Preston
    trigger.
  3. Resolve the
    Lumbering Battlement
    Lumbering Battlement
    trigger, exiling
    Fiend Hunter
    Fiend Hunter
    until
    Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield.
  4. When
    Fiend Hunter
    Fiend Hunter
    leaves the battlefield, its second ability triggers, returning any cards exiled with it to the battlefield under their owner's control.
  5. Resolve the
    Preston, the Vanisher
    Preston
    trigger, creating a copy of
    Lumbering Battlement
    Lumbering Battlement
    that is a 0/1 Illusion.
  6. When the token
    Lumbering Battlement
    Lumbering Battlement
    enters the battlefield, it triggers, exiling the nontoken
    Lumbering Battlement
    Lumbering Battlement
    until the token
    Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield.
  7. The nontoken
    Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield, returning
    Fiend Hunter
    Fiend Hunter
    from exile to the battlefield.
  8. When
    Fiend Hunter
    Fiend Hunter
    enters the battlefield, its first ability and
    Preston, the Vanisher
    Preston
    trigger.
  9. Resolve the
    Preston, the Vanisher
    Preston
    trigger, creating a token copy of
    Fiend Hunter
    Fiend Hunter
    that is a 0/1 Illusion.
  10. When the token
    Fiend Hunter
    Fiend Hunter
    enters the battlefield, it triggers, choose not to exile a creature.
  11. Resolve the
    Fiend Hunter
    Fiend Hunter
    trigger, exiling the token
    Lumbering Battlement
    Lumbering Battlement
    .
  12. The token
    Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield, returning the nontoken
    Lumbering Battlement
    Lumbering Battlement
    from exile to the battlefield.
  13. Repeat from step 2.

Results

  1. Infinite blinking.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite LTB.

Metadata

  1. In 116 decks according to EDHREC.
footer