Color Identity: U

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. Fool's Demise
    Fool's Demise
    attached to
    Coretapper
    Coretapper
    .
  4. ({4} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it.
  3. Fool's Demise
    Fool's Demise
    goes to the graveyard from the battlefield as a state-based action.
  4. Both of
    Fool's Demise
    Fool's Demise
    s triggered abilities trigger.
  5. Resolve
    Fool's Demise
    Fool's Demise
    's first triggered ability, returning
    Coretapper
    Coretapper
    from your graveyard to the battlefield.
  6. Resolve
    Fool's Demise
    Fool's Demise
    second triggered ability, returning it from your graveyard to your hand.
  7. Resolve
    Coretapper
    Coretapper
    's ability from step 2, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  8. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  9. Cast
    Fool's Demise
    Fool's Demise
    by paying ({4} magic symbol)  ({U} magic symbol)  , targeting
    Coretapper
    Coretapper
    .
  10. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 5 decks according to EDHREC.
footer