the front side of Murderous Redcap
the back of a classic MtG card
the front side of Combine Guildmage
the back of a classic MtG card

Color Identity: U, B, R, G

Initial Card State

  1.  Murderous Redcap in hand.
  2.  Combine Guildmage on the battlefield.

Notable Prerequisites

  1. Combine Guildmage does not have summoning sickness.

Mana Needed

  1. ({3} magic symbol)  ({BR} magic symbol)  ({BR} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate Combine Guildmage's first ability by paying ({1} magic symbol)  ({G} magic symbol)   and tapping it.
  2. Cast Murderous Redcap by paying ({2} magic symbol)  ({BR} magic symbol)  ({BR} magic symbol)  , which enters with a +1/+1 counter on it due to Combine Guildmage.
  3. When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
  4. Murderous Redcap dies as a state-based action due to having 0 toughness.
  5. Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  6. Repeat from step 3.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite death triggers.

Metadata

  1. In 6 decks according to EDHREC.

Variants of this combo

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