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the front side of Marina Vendrell
the back of a classic MtG card
the front side of Ghostly Dancers
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
Room Enchantment
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MTG Card Back
the back of a classic MtG card

Color Identity: W, U, B, R, G

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. The Room has one half locked, and the other half unlocked.
  2. Creatures you control can tap to produce enough mana to unlock the locked Room.
  3. Marina does not have summoning sickness.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least enough mana to unlock a locked Room you control.
  2. Unlock any Room you control by paying its mana cost.
  3. Ghostly Dancers
    Ghostly Dancers
    ' second ability triggers, creating a 3/1 Spirit creature token.
  4. When the Spirit enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untap all creatures.
  5. Activate Marina by tapping it, locking the Room that was unlocked in step 1.
  6. Repeat.

Results

  1. Infinite ETB.
  2. Infinite creature tokens.
  3. Infinite mana creatures you control can produce.
  4. Infinite unlocking of Rooms you control.
  5. Infinite untap of creatures.

Metadata

  1. In 380 decks according to EDHREC.
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