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the front side of Xerex Strobe-Knight
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  
    Xerex Strobe-Knight
    Xerex Strobe-Knight
    and
    Intruder Alarm
    Intruder Alarm
    on the battlefield.

Notable Prerequisites

  1. Xerex Strobe-Knight
    Xerex Strobe-Knight
    does not have summoning sickness.
  2. You have a storm count of at least two.

Steps

  1. Activate
    Xerex Strobe-Knight
    Xerex Strobe-Knight
    by tapping it, creating a 1/1 Knight creature token.
  2. When the Knight enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untapping all creatures.
  3. Repeat.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.
  3. Infinite mana creatures you control can produce.
  4. Infinite untap of creatures.

Metadata

  1. In 276 decks according to EDHREC.
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