the front side of Xerex Strobe-Knight
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Xerex Strobe-Knight and Intruder Alarm on the battlefield.

Notable Prerequisites

  1. Xerex Strobe-Knight does not have summoning sickness.
  2. You have a storm count of at least two.

Steps

  1. Activate Xerex Strobe-Knight by tapping it, creating a 1/1 Knight creature token.
  2. When the Knight enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  3. Repeat.

Results

  1. Infinite ETB.
  2. Infinite mana creatures you control can produce.
  3. Infinite untap of creatures.
  4. Infinite untap of creatures you control.
  5. Infinite creature tokens.

Metadata

  1. In 347 decks according to EDHREC.
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