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Xerex Strobe-Knight | Intruder Alarm
Color Identity: U
Cards
Xerex Strobe-Knight
Intruder Alarm
Initial Card State
Xerex Strobe-Knight
and
Intruder Alarm
on the battlefield.
Notable Prerequisites
Xerex Strobe-Knight
does not have summoning sickness.
You have a storm count of at least two.
Steps
Activate
Xerex Strobe-Knight
by tapping it, creating a 1/1 Knight creature token.
When the Knight enters the battlefield,
Intruder Alarm
triggers, untapping all creatures.
Repeat.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of creatures.
Metadata
In 276 decks according to EDHREC.