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Intruder Alarm | Aethersnipe
Color Identity: U
Cards
Intruder Alarm
Aethersnipe
Prerequisites
Aethersnipe
in hand.
Intruder Alarm
on the battlefield.
You control creatures that can tap to produce at least
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Steps
Activate mana-producing creatures you control by tapping them, adding at least
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Cast
Aethersnipe
for its evoke cost by paying
({1} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
When
Aethersnipe
enters the battlefield, both of its abilities trigger and
Intruder Alarm
triggers; put the evoke trigger on the stack first.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Resolve
Aethersnipe
's first ability, returning it from the battlefield to your hand.
Resolve
Aethersnipe
's evoke trigger, failing to sacrifice it since it is not on the battlefield.
Repeat.
Results
Infinite ETB.
Infinite LTB.
Infinite mana creatures you control can produce.
Infinite storm count.
Infinite untap of all creatures.
Metadata
In 159 decks according to EDHREC.