the front side of Intruder Alarm
the back of a classic MtG card
the front side of Aethersnipe
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Aethersnipe in hand.
  2.  Intruder Alarm on the battlefield.

Notable Prerequisites

  1. You control creatures that can tap to produce at least ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .

Steps

  1. Activate mana-producing creatures you control by tapping them, adding at least ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Cast Aethersnipe for its evoke cost by paying ({1} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  3. When Aethersnipe enters the battlefield, both of its abilities trigger and Intruder Alarm triggers; put the evoke trigger on the stack first.
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Resolve Aethersnipe's first ability, returning it from the battlefield to your hand.
  6. Resolve Aethersnipe's evoke trigger, failing to sacrifice it since it is not on the battlefield.
  7. Repeat.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana creatures you control can produce.
  4. Infinite storm count.
  5. Infinite untap of all creatures.

Metadata

  1. In 309 decks according to EDHREC.
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