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the front side of Slobad, Iron Goblin
the back of a classic MtG card
the front side of Spine of Ish Sah
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Summoning Station
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Slobad, Iron Goblin
    Slobad
    does not have summoning sickness.

Steps

  1. Activate
    Slobad, Iron Goblin
    Slobad
    by tapping it and sacrificing
    Spine of Ish Sah
    Spine of Ish Sah
    , adding seven ({R} magic symbol)   that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Spine of Ish Sah
    Spine of Ish Sah
    leaves the battlefield, triggering itself and
    Summoning Station
    Summoning Station
    .
  3. Resolve the
    Summoning Station
    Summoning Station
    trigger, untapping it.
  4. Resolve the
    Spine of Ish Sah
    Spine of Ish Sah
    trigger, returning itself from your graveyard to your hand.
  5. Activate
    Summoning Station
    Summoning Station
    by tapping it, creating a 2/2 Pincher creature token.
  6. The Pincher enters the battlefield, triggering
    Intruder Alarm
    Intruder Alarm
    , untapping all creatures.
  7. Cast
    Spine of Ish Sah
    Spine of Ish Sah
    by paying ({7} magic symbol)  .
  8. Spine of Ish Sah
    Spine of Ish Sah
    enters the battlefield, destroying target permanent.
  9. Repeat.

Results

  1. Destroy any number of permanents on each of your turns.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite mana creatures you control can produce.
  5. Infinite storm count.
  6. Infinite untap of creatures.

Metadata

  1. In 0 decks according to EDHREC.
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