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the front side of Wight of the Reliquary
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Scute Swarm
the back of a classic MtG card

Color Identity: B, G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Wight of the Reliquary
    Wight of the Reliquary
    does not have summoning sickness.
  2. You control at least one additional creature.

Steps

  1. Activate
    Wight of the Reliquary
    Wight of the Reliquary
    by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
  2. When the land enters the battlefield, each
    Scute Swarm
    Scute Swarm
    you control triggers.
  3. Resolve the first trigger, creating either a 1/1 Insect creature token or a token copy of
    Scute Swarm
    Scute Swarm
    .
  4. When the creature token enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untapping all creatures.
  5. Repeat from step 3 for each remaining trigger, if applicable.
  6. Repeat from step 1.

Results

  1. Near-infinite landfall triggers.
  2. Put all land cards from your library onto the battlefield tapped.
  3. Near-infinite ETB.
  4. Near-infinite creature tokens.
  5. Near-infinite untap of all creatures.

Metadata

  1. In 280 decks according to EDHREC.

Variants of this combo

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