Creatures you control can tap to produce at least ({1} magic symbol) .
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
Combine Guildmage does not have summoning sickness.
Mana Needed
({1} magic symbol) ({G} magic symbol) available.
Steps
Activate Zameck Guildmage's first ability by paying ({1} magic symbol) ({G} magic symbol) and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.
Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to
Combine Guildmage.
Intruder Alarm and
Animation Module trigger.
Resolve the
Intruder Alarm trigger, untapping all creatures.
Holding priority, activate a mana-producing creature by tapping it, adding at least ({1} magic symbol) .
Resolve the
Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to
Combine Guildmage.
Repeat from step 3.
Results
Infinite untap of creatures you control.
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of creatures.
Metadata
In 2 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).