the front side of Animation Module
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Combine Guildmage
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({1} magic symbol)  .
  2. You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
  3. Combine Guildmage does not have summoning sickness.

Mana Needed

  1. ({1} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate Zameck Guildmage's first ability by paying ({1} magic symbol)  ({G} magic symbol)   and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.
  2. Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Combine Guildmage.
  3. Intruder Alarm and Animation Module trigger.
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Holding priority, activate a mana-producing creature by tapping it, adding at least ({1} magic symbol)  .
  6. Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Combine Guildmage.
  7. Repeat from step 3.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.
  3. Infinite mana creatures you control can produce.
  4. Infinite untap of all creatures.

Metadata

  1. In 2 decks according to EDHREC.

Variants of this combo

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