Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Creatures you control can tap to produce at least ({1} magic symbol)  .
  3. You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
  4. Combine Guildmage
    Combine Guildmage
    does not have summoning sickness.
  5. ({1} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate Zameck Guildmage's first ability by paying ({1} magic symbol)  ({G} magic symbol)   and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.
  2. Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to
    Combine Guildmage
    Combine Guildmage
    .
  3. Intruder Alarm
    Intruder Alarm
    and
    Animation Module
    Animation Module
    trigger.
  4. Resolve the
    Intruder Alarm
    Intruder Alarm
    trigger, untapping all creatures.
  5. Holding priority, activate a mana-producing creature by tapping it, adding at least ({1} magic symbol)  .
  6. Resolve the
    Animation Module
    Animation Module
    trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to
    Combine Guildmage
    Combine Guildmage
    .
  7. Repeat from step 3.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.
  3. Infinite mana creatures you control can produce.
  4. Infinite untap of all creatures.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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