Initial Card State
- Summon the School in hand.
- Intruder Alarm and Cryptolith Rite on the battlefield.
Notable Prerequisites
- You control at least three Merfolk without summoning sickness.
Mana Needed
- ({1} magic symbol)
if you control exactly three Merfolk available.
Steps
- Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)
({W} magic symbol)
. - Cast Summon the School by paying ({3} magic symbol)
({W} magic symbol)
, creating two 1/1 Merfolk Wizard creature tokens. - When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice.
- Resolve the first trigger, untapping all creatures.
- Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)
({W} magic symbol)
. - Resolve the second Intruder Alarm trigger, untapping all creatures.
- If needed or desired, activate a Merfolk you control by tapping it, adding ({1} magic symbol)
. - Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand.
- Repeat from step 2.
- If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.
Results
- Infinite colored mana.
- Infinite creature tokens.
- Infinite ETB.
- Infinite magecraft triggers.
- Infinite mana creatures you control can produce.
- Infinite storm count.
- Infinite untap of creatures.
- Infinite untap of creatures you control.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).